A project done for school work during my time at Cologne GameLab. As part of the creative process subject, the theme was a spaceship crashsite, but turned out more to be a blend of a cannon and spaceship. Played with colors to bring in some storytelling elements, such as "how color can indicate a planetary ecosystem/environment, prominence of gases". For example, the Greenish scene indicates more methane in the atmosphere and the Red indicates Helium. All assets are in 3D and then comped in photoshop along with some elemental photobashing.